New tutorial on using mouse lock with FP 11.2
Update: I just uploaded a new version of this tutorial that is much clearer and understandable. Empty your cache and check it out.
I just uploaded a new tutorial that explains how to use the new mouse lock feature that is included in Flash Player 11.2. This feature allows you to create infinite mouse scrolling while in fullscreen mode, which is essential for things like first-person shooter games.
New tutorial on Starling physics using Nape
I just uploaded a new tutorial that shows you how to integrate the Nape physics engine into your Starling projects. This library was recently updated, making it very easy to work with from Starling. Thanks to Dmitriy for his blog post that got me started in making this tutorial.
Let us know about your Stage3D or mobile games!
There are so many great Flash games being developed right now that it is difficult to keep track of them all. I want to put together a list of all of the current AIR-based mobile games and also games being developed with Stage3D. If you aren’t quite done with your game that is OK and I would still love to hear about it. Please pass on this blog post to anyone you know who is working with these technologies.
Adobe is always looking to showcase great games built with Flash and we would love to promote them. Please fill out the form below and thanks!
New tutorial on getting started with Flare3D
I just uploaded a new tutorial that shows you how to get started with the Flare3D engine. Flare3D is one of the most polished and easy-to-use Stage3D frameworks. In the tutorial I import a 3D character and get it move around the world. I plan on doing more tutorials on this engine including how to prepare your 3D models.
Introducing Starling – a free book from O’Reilly
O’Reilly has just released a free book on the Starling Framework written by Thibault Imbert. This is essentially an updated and enhanced version of the getting started PDF that he wrote around the time of the release. Here is the abstract:
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.
Thanks to Thibault for creating a great beginner resource for Starling! You can also check out my video tutorial on Starling over on gotoAndLearn.










Android App Development with Java Essential Training now available at Lynda.com.

