Black Sun – kill Nazi zombies using Stage3D

Minko is one of the lesser-known Stage3D frameworks but it is actually one of the most advanced. Developed in France by Aerys, Minko boasts some of the best technology for things like 3D model compression, dynamic lighting effects, and hardware-accelerated animations.

Aerys has just launched a preview level of their first game built using the Minko engine. In Black Sun, you are tasked with killing not only zombies, but Nazi zombies. The game has amazing lighting effects and is only 9MB large because of the compression technology built into Minko. Check it out!


Commentary

  1. Travisism says:

    Is it me or does this seem oddly familiar in style, door movement, effects, and definitely player movement, to the default project that comes with Unity3D? Player movement is identical to the default 3rd person player controller that Unity3D comes with.

    Maybe something related to Minko?

    Cool little demo though, nice to see Stage3D in use like this.

  2. nicotr014 says:

    I was going to say the same thing. And can’t the demo Unity3D project be exported to flash? :x

  3. DaveW says:

    @Travisism It’s similar to many top down shooters, not just the default Unity project. With the flashlight and the laser sights, the game feels very much like Dead Nation with a Nazi theme.

    I’ll have to look into Minko…I’ve tried Flare3d, Away3d, and Alterativa, so far I like Flare3d the best.

  4. Johnny says:

    I didn’t find any zombie Nazis… did you?

  5. Amine Rahmouni says:

    well I think the first minko demostration was the Citroen’s (3rd auomobile constructor of the county) new DS3, which was a pretty good demonstration,

    Michael Chaize did an interview with Aerys’ CEO on his pretty accentual well named show (The Flash Accent)
    http://www.youtube.com/watch?feature=player_embedded&v=HDI-S07O6ZE

    but I wasn’t aware of this compression feature which I have to say, is a damn good one since that’s a major argument AppGames could have against Browser ones, if any one is still interested in the web based model

    and as far as I know; no, Minko has nothing to do with Unity3D!

  6. Tufik says:

    Good think but i have a laptop with Inter i3, 4 gb ram, and don’t have a card Nvidia. This game don’t run, or run very slowly. The Stage3D would be more compatibility with diferent hardward, because there are many computer without nvidia hardware.

    P.S. I have and desktop with nvidia 260 gtx and the level performance is very good.

  7. hayesmaker says:

    the camera is appauling

  8. Edd says:

    Hmmm… is it supposed to not move at all? I have a pretty decent i5 laptop with a game-capable nVidia card…

  9. 28inch says:

    @Tufik

    Stage 3D has a software fallback, you can check for support and u can warn people with integrated graphics card. This is a tech preview…

  10. Travisism says:

    @DaveW I don’t mean it was similar to the Unity3D project, I mean its literally an exact copy, but with nazi themed textures instead of space textures, and a slightly different level layout.

    The way the camera is controlled is actually decently unique in terms of isometric 3d shooters, and so it caught me by surprise to see the exact same camera control in this game. Also unique in the Unity3D demo are the double opening doors everywhere.

    I dunno… something is a little fishy about this.

  11. daniel says:

    Hi Lee! Sorry for off but I can’t find any solution for the same issue:

    http://stackoverflow.com/questions/7336657/adobe-flash-cs5-loses-session-on-every-request-on-mac

    Any suggestion?

  12. Anthony says:

    Technically it’s brilliant, controls are a little clunky though. Personally I would have gone with a walk key and use the mouse to direct the character.

    Really nice looking game though.

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