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Tutorial on JavaScript Physics with Box2D

I just uploaded part one of a two part series that explains how to setup and use the JavaScript port of Box2D to add physics to your canvas and CreateJS projects. Part 1 covers how to setup your world and add objects to it. Drawing debug data to the canvas is also covered. Part 2 will cover how to integrate Box2D with CreateJS display objects.

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  1. Thanks for this Lee.
    Last summer I dove in head first with JS Box2D. It was a huge challenge to wrap my little brain around, but I managed to figure it out.

    I started using CreateJS, but then Greensock released the GSAP 12 animation library, so I changed gears and used it instead. Besides its incredible performance, it was especially useful when creating a JS and Flash version of my “gravity banner”.

    You can see the result here. Once the intro is done you can smash it around…
    http://www.kurtzandblum.com
    Flash for the IE version and JS for everyone else.